With only minor variations, Oceanhorn shamelessly borrows from the Zelda series, copying enemy designs, the ocean sailing from The Wind Waker, dungeon layouts, and characters like a certain water princess. Now, all of this probably sounds unoriginal, and it is. I finished the game at nearly 13 hours and 73 percent completion, with a little of that time spent on side quests. To restore the kingdom of Arcadia, the boy needs to collect the sacred emblems of Earth, Ocean, and Sol and defeat the creature with the power of the gods and a legendary sword and shield, all of which you can find in about 10-15 hours. Dark energy has corrupted it and cursed the many islands. A young boy (brown-haired, not blonde) clad with sword and shield leaves the safety of a small island in search of his father, who’s gone missing - hunting or hunted by the Oceanhorn, a living fortress and terrible mechanical beast. Where Oceanhorn’s identity shines through is the story. This is Zelda through and through, but it’s not as good. is unapologetic in its attempt to emulate the successful Nintendo action-adventure series. ![]() ![]() ![]() ![]() To say that Oceanhorn: Monster of Uncharted Seas ($7.99) is like The Legend of Zelda, particularly the seafaring The Wind Waker game, is an understatement.
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